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CREATIVE PROCESS

ARCADE EDITION

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Immersion

LEVEL ONE

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Mission

Get obsessed. You’re creating a VR experience? Play one. You’re designing an website for a Supercar? Drive one. You’re pitching for a luxury watch maker? Wear one. Or at least try on a fake. I actually did those things and I’m eagerly awaiting a brief for Stella Artois. I always aim to immerse myself in the brand, product and user. Ideas that aren't  born from that perspective don't work.

Inventory

BRIEFINGS

WORKSHOPS

PERSONAS

RESEARCH & ANALYSIS

USER STORIES

SPECIAL MOVE OBSESSION

Ideation

LEVEL TWO

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Mission

Welcome to the level where the magic happens. There is no consistent formula here, and if anyone says otherwise, I guess they know more than me. Ideas can come when you’re carrying out creative team workshops. They can come when you're sat studiously clicking, drawing or writing. They can come when your laying in bed at 3:30am. If you’re immersed, obsessed and engaged, the killer ideas always come. Be ready to share them.

Inventory

MOODBOARDS

FEATURE LISTS

SCAMPS & SKETCHES

WIREFRAMES

STORYBOARDS

SPECIAL MOVE COLLABORATION

Iteration

LEVEL THREE

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Mission

Ideas have to be fleshed out and challenged. Collect data from everyone and their aunt but remember; your users and your goals are what matters. Build on them and test them. Version after version. Every creative instinctively knows when they nail it. Whether it's a tiny detail or the big idea, there's a buzz, and an inner voice says; “This is it”. But that's also the danger zone. That's when you need science to have your back.

Inventory

DESIGNS

PROTOTYPES

MOTION STUDIES

A/B TESTING

GUIDELINES & SYSTEMS

SPECIAL MOVE: VERIFICATION

Let's see some PROJECTS

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